WARDOGS Callouts and VOIP
Proximity chat is part of the weapon system. Three teams, one circle, and a voice channel that does not lie.
WARDOGS ships with proximity voice chat. Anyone within range can hear you — including enemies, because BULKHEAD designed a social sandbox. You can taunt the three enemies holding the Hot Zone from across the street. You can also give away your position by shouting at your teammates. Proximity VOIP is a tool. Like every tool in this game, it rewards the player who understands what it does.
This page covers how proximity chat works, how to call targets using compass bearings, how to share tower codes under pressure, and why the enemy team hearing your callouts is sometimes an advantage.
How proximity VOIP works
Your voice transmits to teammates within a radius. Enemies within the same radius can also hear you. The radius is not a private team channel — it is a spatial one. If an enemy is close enough to hear your callout, they are close enough to act on it.
This creates two rules:
- Callouts for teammates should be short and factual. You want information in your squad’s ears, not a essay the enemy can exploit.
- Taunting enemies is a choice, not a bug. BULKHEAD has said explicitly that this is intentional design. Use it for psychological pressure or ignore it — either is valid.
Compass bearing callouts
The fastest way to communicate target positions. Learn these:
Format: [Enemy count] [Direction as compass bearing] [Description]
| What you say | What it means |
|---|---|
| ”Three, forty-five north, moving west” | Three enemies at 45° heading west |
| ”Two, south, in the tower” | Two enemies to the south, inside the tower |
| ”One, sixty east, rooftop” | One enemy at 60° east, on the roof |
| ”Vehicle, ninety southeast, humvee” | Vehicle at 90° southeast, Humvee type |
| ”Helicopter, one-eight-zero, coming in” | Helicopter at 180° (due south), inbound |
The in-game compass runs from 0° (north) through 360°. Practice calling bearings before you need them in a fight. “East” is faster than “ninety” but less precise. Pick one system and use it consistently.
Tower code communication
When your faction captures a tower terminal, it reveals a digit. You need to share that digit with teammates who are not standing next to you. The fast method:
- Capture the terminal.
- Read the digit aloud: “Four.”
- Teammates type it in their terminal.
- The sequence builds over multiple towers.
The complication: the enemy can hear you say “four.” If you are calling digits out loud inside the Hot Zone, assume the other two factions heard it too. Strategies for managing this:
- Call digits clearly and let your team work. Speed matters. Waiting for a private channel that does not exist costs time.
- Note when a digit is already solved. “Four, already got it” prevents duplicate work.
- If the enemy heard your digit, they may try to rush the tower. Tower security is a squad job, not a solo job.
Vehicle coordination
Helicopters and vehicles require callouts that are different from infantry targets:
| Callout | Meaning |
|---|---|
| ”Pickup at forty-five north” | Transport needed at 45° north |
| ”Lifiting at sixty, medics move” | Helicopter lifting at 60°, medical personnel relocate |
| ”Gepard at ninety, do not push east” | Friendly Gepard at 90°, east approach unsafe |
| ”Enemy air, one-eight-zero south” | Enemy helicopter at 180° (due south) |
| “Bobcat down, need replacement” | Transport vehicle destroyed, need taxi |
When you are the pilot or driver, your callouts affect squad survival. “Coming in hot” means passengers should brace. “Dry” means you have no ammunition. “Burning” means the vehicle is taking damage and may explode.
Enemy proximity chat
Enemies can hear you. This is not a bug — it is a design decision. Use it:
Psychological pressure:
- Taunt an enemy who is reloading inside the Hot Zone.
- Call out “behind you” to an enemy who is about to be third-partied by another faction.
- Let the enemy team hear that your squad has a tower code digit they need.
Information management:
- Do not call out enemy positions loudly if the enemy is in range — they will hear it.
- Whisper when teammates are close enough to hear you anyway.
- Understand that saying “they’re flanking from the east” inside a building that an enemy is watching also tells that enemy you know their plan.
Chat versus VOIP
Text chat has no spatial limitation but requires you to look away from the game. VOIP is faster but shared with enemies. The practical split:
| Situation | Use VOIP | Use text chat |
|---|---|---|
| Immediate tactical callout | ✓ | |
| Tower digit | ✓ | ✓ (if safe) |
| Strategy discussion | ✓ | |
| Thanking a pilot after a lift | ✓ | |
| Calling out a code digit inside the Hot Zone | ✓ (enemy hears it anyway) | |
| Reporting server issues | ✓ |
The three-team awareness rule
With three factions, you are rarely fighting just one enemy team. Callouts that include enemy faction context help teammates prioritise:
- “Blue on the tower” — Lonestar (blue team) holding the tower.
- “Red moving from the east” — Valkyra (red team) flanking from east.
- “Green flanking, ignore the north” — Manticore (green team) trying to flank, north is not the immediate threat.
Faction colour callouts require knowing which colour corresponds to which faction. That information is on the faction hub.
What not to say
- “I have a clear shot, don’t move” — you are telling the enemy your angle is obstructed.
- “Everyone push at once” — you are telling the enemy when the rush comes.
- Repeating tower digits multiple times loudly — you are solving the puzzle for everyone in range.
Related pages
- Factions — colour and identity reference
- Tower codes — digit puzzle deep dive
- How to win — coordination tactics
- Vehicles — transport coordination
Frequently Asked Questions
Quick answers to the most common WARDOGS questions.
Can enemies hear my proximity voice chat in WARDOGS?
Yes. Proximity VOIP transmits to anyone within range, friend or foe. BULKHEAD has described this as intentional design. Callouts should be factual and short.
How do I share tower code digits quickly?
Read the digit aloud clearly. 'Four.' Your teammates type it into their terminal. The sequence builds as more towers are captured. Note that enemies in range can also hear the digit.
What is the best way to call out enemy positions?
Use compass bearings: 'Three, forty-five north, moving west.' The format is count, direction, description. Practice before you need it.
Should I taunt enemies on proximity chat?
It is a design choice, not a bug. Psychological pressure on reloading enemies, callouts that expose enemy flanks, and intimidation are all valid uses. BULKHEAD explicitly designed the sandbox this way.